//(_this select 0) animate ["Ani_Ramp",0];
_unit = _this select 0;
detach _unit;
	_dummyAction = _unit addAction["foo", "teste2.sqf"];
	while {_dummyAction >= 0} do {
		_unit removeAction _dummyAction;
		_dummyAction = _dummyAction - 1;
	};
LOCO addAction["Attach", "test2.sqf"];